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The Definitive Quest Piracy Guide

The Definitive Quest Piracy Guide
(THIS IS A PCVR AND QUEST PIRACY GUIDE)
So you wanna sail the seven seas of virtual reality?

Last Edited: 15/01/2021

In my continued attempts to quiet the spam of people begging for the quest game links, I've written up a guide towards obtaining it yourself instead of spamming threads asking for it on this subreddit.
^ I think i've accomplished this mission now :]
This guide shows you how to download and sideload pirated games on the Oculus Quest 1/Q2 as well as the best place to find pirated games for PCVR headsets or Quests connected through Oculus Link or any other wireless streaming solution.
Just to reiterate and stress this, DO NOT PUBLICLY POST LINKS TO PIRACY DOWNLOADS. BY DOING THIS YOU ARE RISKING THE SUBREDDIT AND ENTIRE PIRACY MIRRORS TO BE DELETED. I'm thankfully able to circumvent these rules by not providing *direct* links to downloads, but just pointing people to where they can access these downloads by themselves :)
I am not affiliated with any of the hosts of these links. Just someone in the community who knows the ins and outs trying to point noobies in the right direction and to (hopefully) slow down the subreddit becoming nothing but a cesspit of people asking the same question over and over. This also means don't come to me for help, I don't run any of this stuff. Either leave your problem in the comments for help or ask the Discord.
AND I DO NOT ANSWER DIRECT MESSAGES
QUEST 2 USERS: Not all Quest 1 games currently work with the Quest 2, please take a look at this spreadsheet before installing any games.
if you're here looking for a cracked version of Virtual Desktop, there isn't one. VD is uncrackable as far as I know. If you want a PCVR streamer for Quest, here is a free alternative.

WILL I BE BANNED FOR PIRATING GAMES?
As it stands right now, you won't be banned for pirating games. As of right now, Facebook has never issued any form of punishment to anyone for piracy.
If you feel weary when it comes to pirating games, you can take some precautions just to be safe.
"LVL 0: Do nothing, play cracked games online and offline
LVL 1: Play cracked games only when your wifi is turned off (still not safer since oculus sends logs)
LVL 2: Spoof games as random packagenames and only play with wifi off (safer, but still not 100% safe)
LVL 3: Play with wifi on but block all oculus and facebook domains through pihole or your router (even safer, still SOME game developers will see your ip trying to connect to their servers, using a fake dns does work)
LVL 4: Block quest external access to internet from your routepihole (only allowing stuff vd and file transfer between devices on LAN)"
- Zale Anderson, VRP Discord

PLEASE READ THIS GUIDE CAREFULLY TO NOT MAKE ANY MISTAKES
Also, if you're manually sideloading, DON'T USE SIDEQUEST. THEY HAVE AN APK BLACKLIST AND WILL NOT LET YOU SIDELOAD PIRATED GAMES. YOU CAN USE AN OLDER VERSION OF SIDEQUEST TO SIDELOAD BLACKLISTED APKS THAT CAN BE OBTAINED THROUGH RCLONE BROWSER, WHICH IS MENTIONED LATER IN THIS GUIDE

YOU WILL NEED:
Oculus ADB Drivers
An Oculus developer account with the Quest in developer mode (Tutorial)
EDIT: I've heard about recently that you now need a Credit Card to get a developer account for verification purposes. I don't know any way around this so I apologise if you can't make a developer account for this.
A Telegram Account (requires phone number, if you don't have one that's on you)
EDIT: you can use various websites that provide free phone numbers online, namely TextNow (US only but VPNs work) and FreePhoneNum. thanks to u/FlowV4 on this post for reminding me that these apps existed lol

Any device capable of sideloading to an Oculus Quest/Quest 2 (this guide will be directed to Windows 10 users as that's the main use case here, if you use something else then I think there are downloads on the Telegram for other operating systems. Keep reading to know how to get to the Telegram)
A USB Type C cable routing from your PC to the quest (to sideload games to the headset)
A Discord Account (NOT A BRAND NEW ACCOUNT: using a new account will get you instantly banned from the VRP Discord. This is a measure to prevent raiding/bots. I do not know how old your account has to be to join and I apologise for being unable to figure it out. I'd give it 14-30 days maybe.)



Step 1: Join the VRP Discord server. The invite link is a PINNED POST on this subreddit. When in the Discord server, head over to the #rules channel, read the rules and react to the bottom message to gain access to the rest of the server
you may use the #vrp-updates channel in the server to be notified when new games are added or games are updated on the download mirrors.
Step 2: Go to the #faq channel, scroll to the top and JOIN THE TELEGRAM (Telegram link is underneath " How to sideload with AndroidSideloader: " section. You'll have to download the Telegram application on your PC and make an account to get into the VRP Telegram.
Step 3: If you needed to download Telegram, revisit the Telegram link in the VRP Discord and using your account you just made/logged into, join the VRP Telegram chat. At the top of the Telegram interface you should be able to access the pinned message.

So at this point there are multiple methods here for quest piracy. I'm going to go through them here.

ROOKIE'S SIDELOADER VRP EDITION (AUTOMATIC SIDELOADING, HIGHLY RECOMMENDED FOR NOOBIES)
On the Telegram's pinned message is an exe file for the Rookie's Sideloader VRP Edition installer. I HIGHLY RECOMMEND USING THIS TO PIRATE GAMES. It's a simple application that when downloaded and installed (IF WINDOWS/YOUR BROWSER SAYS IT'S A VIRUS, THIS IS A FALSE POSITIVE AND MEANS YOU NEED TO UPDATE YOUR VIRUS DATABASES TO STOP IT FROM APPEARING OR JUST ADD IT TO YOUR EXCEPTIONS.) and when launched, you can connect your quest to your PC, Select from a huge drop down menu of games and easily, with a couple of clicks, automagically download and sideload games to your quest.
If you get Rookie's Sideloader VRP and are prompted with an update on launch, accept the update and it'll be downloaded and launched on your PC. Games on the list are automatically added and updated at the rate they're cracked by the pirates.

RCLONE BROWSER (MANUAL SIDELOADING, RECOMMENDED IF USING ANY OTHER SIDELOADING METHOD, ALSO FOR PCVGEARVR GAMES)
On the pinned messages list, find the rclone browser part and click the link corresponding to the operating system you're on and (for Windows) you'll be redirected to a message containing a RAR file. Download that file, extract it and run RcloneBrowser.exe. You'll then be presented with 2 or 3 VRP mirrors, double click one of them and you'll be able to access and download APKs and OBBs under the Quest Games folder for manual sideloading, if thats your thing.
If the UI for rclone browser is confusing to you, refer to this short tutorial video. (when the game you chose is showing as running, wait until it says finished before sideloading)
WHITE WHIDOW SIDELOADER - NEWER, PRE-ALPHA ALTERNATIVE TO ROOKIE'S FOR MAC, LINUX AND WINDOWS
all info regarding WWS can be found here. includes download and installation guide
EXTRA, LIKELY NECESSARY INFORMATION
To manually sideload, use sidequest or rookies sideloader to access the quests file system and drag the "com.xxx.xxx" folder to the directory Android/obb then sideload the apk using the sideloading method of your choice.
Not all games need obb files so they won't come with them.
To access sideloaded applications, go to your Quest's library screen, on the top right select the drop down menu that says "All", scroll down and select Unknown Sources. From there you can access your sideloaded games and apps

UPDATING QUEST GAMES
To update your pirated Quest games, while keeping the current version of the game installed, download and sideload the new version of the game using your preferred method and your save data should stay intact with the new update installed
OTHER
rclone browser also provides downloads for other tools and options regarding your Quest and games. This includes:
App launchers spoofed as legit apps that can be launched from your regular library screen, eliminating the need to go to unknown sources
Method(s) to disable Telemetry tracking
Alternate sideloading methods such as older versions of sidequest that allow blacklisted apks, total commander for local sideloading and rookies sideloader vrp edition.
All the old Quest firmware versions and methods to downgrade
Previous versions of games
DLC for games
Modded/maxed out save files for games
GEARVR AND PC TETHERED VR
Rclone browser also provides downloads for GearVR and PCVR games.
The GearVR games should sideload fine onto a Quest but there is no guarantee that they will fully function. However I don't know how to play GearVR games on a PC using a PCVR headset
THE PCVR GAMES ARE TO BE DOWNLOADED AND PLAYED ON A PC WITH A PCVR TETHERED HEADSET OR A QUEST CONNECTED TO A PC WITH OCULUS LINK/VIRTUAL DESKTOP/ALVR.
YOU CANNOT SIDELOAD PCVR GAMES ONTO A QUEST 1 OR 2 AND PLAY THEM STANDALONE.
To play pirated PCVR games, download one using any of the rclone mirrors. Some may be packaged into repacked installers to make downloads smaller, so follow any instructions that are (hopefully) provided alongside the repack files.
PLAYING WITH STEAMVR
In my experience, the easiest way to run these games is through SteamVR, being only a Quest owner i've found running games through the Oculus PC app with Link very unreliable due to their software just being a MASSIVE processing power hog so only use Oculus Link if you have no other way or you think your PC is beefy enough for it. More on this a little bit down the line.
So, if you're on an Oculus headset (Quest with Link^, Rift) enable unknown sources in the settings for the Oculus PC software so you can run SteamVR.
Find the executable (.exe) for the game you've just downloaded and installed/extracted (you may have to look around in the game directory depending on what game) and add it as a Non-Steam game shortcut within Steam.
Then go to properties for the shortcut you have just created within Steam and enable "Include in VR Library"
Then when running SteamVR on launch you'll be presented with your VR library where your shortcuts should appear and you can just launch the games from there and enjoy.
^If you do Quest PCVR exclusively on Virtual Desktop, you do not need the Oculus software at all (correct me if i'm wrong)

POSSIBLE SETUP IMPROVEMENTS (IN MY EXPERIENCE)
Here i'm just gonna dump a few things that have enhanced my PCVR experience on a Quest over time in hopes that it'll help out others.
I play games on a budget ass rig (i5-4590s, 8gb ram, gtx 1650) so running the Oculus app and playing with Oculus Link is a MASSIVE MASSIVE hit on performance in games.
So if you're able to, use Virtual Desktop instead of Oculus Link as long as you've got a nice connection (preferrably ethernet) and at the cost of a bit of pixelation in display or some higher latency, you will run games WAAAY smoother. I am incredibly below spec for Half-Life: Alyx but by running it with Virtual Desktop and not the Oculus app bloating up my CPU power it sat at more than playable fps (50-72fps) for me at all times on low fidelity.
Along with that, close anything else you have running in the background like any web browser or Discord.
Sure VD is $25/£20, but its worth it not only for the experience improvements but for supporting the developer because this guy is doing a better job than Facebook when it comes to this stuff.


This post will be updated for general improvements (i suck at writing guides) and if any changes come along to the process.
I hope this helps those who want to try before they buy or the many clueless people who just want free games on their shiny new VR headsets.
But remember, please support developers and their work by buying their games on legit marketplaces, maybe wait for a sale or something and buy their games if you enjoy them. They absolutely slave away to bring us these incredible experiences and we are responsible for making sure they can afford a tin of sardines to ration for the week and maybe buy more models off the asset store for their next game
I know this is coming from the redditor who just taught you how to pirate every single VR game but i still like to support developers by buying their games if i enjoy them and it goes way further than you think when you buy a game.
Except for Bethesda and Rockstar, please pirate their games to your hearts content as they are shitty companies releasing low effort VR ports for a quick buck from the small but growing amount of VR enthusiasts and gamers.

Thanks for reading and enjoy!
submitted by imlife1102 to QuestPiracy [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 153)

Happy first Friday of December! :) And welcome back to my roundup of the most interesting mobile games I played this week.
This week, I played a new multiplayer arena shooter, a unique action dungeon-crawler RPG, and a polished hero collector RPG with an interesting real-time combat system.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 153 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Hellfire - Multiplayer Arena [Game Size: 317 MB] (free)

Genre: Shooter / PvP / Arena / Action / Dark / Indie - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Hellfire is a multiplayer arena first-person shooter that draws inspiration from old PC titles such as Quake III Arena and Unreal Tournament to create a dark, gritty, and high-intensity 2-8 player shooter experience with no pay-to-win.
The indie game features 4 deathmatch maps that unlock as we level up. All players start each match with the same weapon, while better weapons, HP recovery orbs, and Shield recharges are scattered around the small map. The first player to reach the kill goal wins.
The simple controls feature a left-side joystick, and two buttons to switch weapons and quickly dash forward. There are both manual and auto-fire options, but I personally think the auto-fire gives the game exactly the fast-paced feel it should have.
The main downsides are that there are too few weapons and too few players, the latter of which means we often end up playing bots. However, since we can create our own private rooms, the game is perfect to play with friends – and this is where Hellfire really shines.
Hellfire monetizes through premium currency iAPs ranging from $1.99 to $29.99 that are used to unlock new vanity cosmetic characters that provide no gameplay advantages.
At this point, the game just needs more players, content, and polish to expand its solid foundation.
Google Play: Here
MiniReview link: Here

Drake n Trap [Game Size: 299 MB] (free)

Genre: RPG / Action / Strategy / Top-down / Dungeon-crawler - Offline + Online
Orientation: Landscape
Required Attention: Full
tl;dr review:
Drake n Trap is a unique action dungeon crawler RPG where we lead our main character and a team of spawnable fantasy heroes through dungeons full of traps, chests, monsters, and bosses in both PvE and PvP game modes.
Before heading into the 500 dungeon levels, we define a deck of five heroes that each have unique stats, abilities, and a mana cost. During combat, we use a left-side joystick to control our character while spawning multiple of each hero by spending mana that recovers over time. The heroes trace our main character and automatically attack nearby enemies and traps unless we tap a button to make them passive.
The strategy and almost puzzle-like nature of the dungeons force us to constantly switch between aggressive and passive hero behavior to avoid traps and strong boss attacks, which creates a fun and engaging gameplay experience.
In addition to the normal dungeons, the game features both a ranked mode and an arena where we must finish a dungeon faster than six other players who recently played the same dungeon.
Drake n Trap monetizes through incentivized ads and iAPs to unlock and level up heroes faster, acquire high-tier loot, and recover energy. The energy system limits our play-session length, but we get so much energy and premium currency for free through achievements and daily rewards that the game can easily be enjoyed as a free player.
Google Play: Here
MiniReview link: Here

ILLUSION CONNECT [Total Game Size: 3 GB] (free)

Genre: RPG / Gacha / Action / Strategy - Requires Online Access
Orientation: Landscape
Required Attention: Little
tl;dr review:
ILLUSION CONNECT is a polished team-based gacha strategy RPG with an interesting real-time combat system where heroes are spawned on a 3x3 grid by spending mana that recovers over time.
It features everything you’d expect from a gacha RPG, including a large roster of characters, a guild system, quests, lots of daily login rewards, and a shop full of iAPs. Although the character designs are overly sexualized, the cartoony visuals are high quality, and the universe and events are decently interesting.
Unlike most games in the genre, PvP against friends is real-time in ILLUSION CONNECT. Unfortunately, we can only spawn each hero once per battle, so as soon as they’re all spawned, we have to wait while the combat unfolds automatically. It feels like a missed opportunity that the combat system doesn’t allow heroes to be continuously spawned to create a more engaging gameplay experience.
The game monetizes through an energy system and lots of iAPs for premium currency and other pay-to-win advantages. We do receive a large quantity of premium currency through quests and achievements, so the singleplayer can be enjoyed as a free player – just don’t expect to compete in PvP.
While there’s lots of content to dive into and a story full of mystery, I’d only recommend hardcore gacha RPG fans to check out ILLUSION CONNECT.
Google Play: Here
MiniReview link: Here
NEW REVIEW APP: You can search and filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
Outdated (replaced by MiniReview): Sheet of all games I've played so far: https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 3 games: https://youtu.be/lAxL6PXn3B4
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140 Episode 141 Episode 142 Episode 143 Episode 144 Episode 145 Episode 146 Episode 147 Episode 148 Episode 149 Episode 150 Episode 151 Episode 152
submitted by NimbleThor to AndroidGaming [link] [comments]

12.7 Optimization Guide

DISCLAIMER: After recent feedback, I have conducted a series of benchmarks in Offline raids on Labs and thusly, some of my recommendations have changed. Below you will find the aggregate of my results. Hopefully these findings may aid in your own search for ideal settings. Additionally, I will provide a few tips and tricks I think everyone can benefit from. If you have any questions, feel free to ask me below and I will do my best to answer them.
IMPORTANT: If you unlock framerate using the "V-Sync" trick (Nvidia=Off, in-game=On), make sure to limit your framerate so as your GPU is not running at 100% usage in the menus and over-heating.
1.) Make sure all of your drivers are up-to-date. Generally, the Windows "Check For Updates" tool will be sufficient. However, there are some instances in which you will need to manually update your drivers. For this, navigate to the manufacturers website for the specific piece of hardware you want to update. For example, GPU, chipset, BIOS, etc.
2.) Next, I would highly recommend clearing your shader caches before making any changes and/or applying optimizations. Use this guide here. Additionally, it is a good idea to periodically clear the game's cache using the launcher.
https://preview.redd.it/zl280g2w99f51.png?width=1200&format=png&auto=webp&s=f471ac0b1e3b8c69347a9ffe3049b696c5fc1b87
3.0) Environment: To conduct this series of benchmarks, I used Offline raids on Labs for the best non-volatile experience. Additionally, I did not enable NPCs (Raiders, etc) during my tests.
3.1) Control: For each benchmark, I only changed one setting/optimization at a time. Furthermore, for each iteration of the test, I started with a fresh load of EFT. Below you will find screenshots of the "Default" settings I used in-game and in Nvidia (all default except for the two shown).
https://preview.redd.it/t4bkix3jb9f51.png?width=1920&format=png&auto=webp&s=56017feae79a25fafcaf1e1f04fba6a1451193c4
https://preview.redd.it/07ga7rckb9f51.png?width=1920&format=png&auto=webp&s=c064d89fc1c163b389180d6600df969c82a8865a
3.2) Method: At the start of each raid, I would enable the in-game FPS counter and navigate to the TerraGroup Labs information board on the 1st floor, the location where I would start my route. I would then track and record the average FPS observed during my route. I did this 5 times for each setting/optimization change, each with a fresh start of EFT.
3.3) Results:

https://preview.redd.it/ylotjuqaf9f51.png?width=1920&format=png&auto=webp&s=46fdcf1079f179e5f0c80f5c7929a3c115c5f322
3.4) Comments:
In-Game Settings
Textures=High + Streaming: Decent boost to FPS, I will be using this setting going forward.
Shadows=High: Minor decrease to FPS, however overall stability may be increased depending on system. I.e. lower maximum FPS but higher minimum FPS.
Shadows=Low: Decent boost to FPS.
TAA: Minor decrease to FPS. If you prefer the softer edges over FXAA, go with this setting.
TAA High: Use TAA over this setting.
Borderless: Minor decrease to FPS. No real advantage if using Fullscreen Optimizations.
Only Use Physical Cores: Using this option seems to be hit or miss, it does work, but I do not think it is reliable. Additionally, I seemed to get better results using Process Lasso or by disabling SMT in my BIOS.
Anisotropic Filtering=Per Texture: Did not notice a difference from Off.
Anisotropic Filtering=On: Interestingly, I saw a small increase in FPS which attribute to my GPU being utilized more.
FOV=50: Having a lower field of view significantly increases FPS, however some scopes are not optimized for this FOV and will not perform as intended.
Nvidia Settings
Threaded Optimizations=On: Small increase in FPS, but I would recommend leaving this setting to Auto.
Shader Cache=Off: Decrease in FPS. I recommend leaving this On.
Low-Latency Mode=On: Small hit to FPS, but overall reduction in input latency. I would recommend this setting if you prefer a crisper response time at the cost of 1-2 frames. I only suggest using Ultra if your GPU usage is 98-100%.
Texture Filtering=High Quality: Minor decrease to FPS. I recommend leaving texture filtering to its default setting.
Texture Filtering=High Performance: Minor decrease to FPS. I recommend leaving texture filtering to its default setting.
Windows Settings
Fullscreen Optimizations=Off: Small increase to FPS, but for me, disabling Fullscreen Optimizations eliminated my screen tearing and resulted in much smoother gameplay. I recommend trying this to see how it works for you.
Ultimate Performance Power Plan: Decrease to FPS. I would recommend one of the balanced power plan options.
Ryzen Ultimate Performance Power Plan: Decrease to FPS. I would recommend one of the balanced power plan options.
CPU Settings
EFT Restricted to Physcial Cores Only in Process Lasso: Large increase in FPS. I would suggest using Process Lasso if you have Hyperthreading/Simultaneous Multithreading and do not want to disable in the BIOS.
SMT Disabled in BIOS: Greatest increase in performance besides overclocking.
Precision Boost Overdrive (Ryzen Master): Small boost in performance, decide for yourself if such little gain is worth the added stress to your CPU.
Auto Overclock (Ryzen Master): Largest increase to FPS, however, my CPU temperatures were too high for my liking with my current fan setup. So I will not be personally using any OC.
3.5) Conclusion: Based on my findings, I recommend users with Hyperthreading/Simultaneous Multithreading to restrict EFT to physical cores only using Process Lasso or for better results, disable HT/SMT in the BIOS. I know this may not be ideal for most users, so choose according to your own needs. As for in-game settings, this is more so based upon your own hardware specifications, therefore, below I have provided my own specs and a screenshot of the settings I found to be most optimal. Use this and the Google Sheet document to tailor to your own hardware. If you have any questions as to which settings you should use, feel free to post your specs in response. Lastly, if there are any other settings or optimizations you would like me to test, let me know below. I hope you all find some use in my work!
Specs:CPU: AMD Ryzen 7 3700xGPU: Nvidia RTX 2080SMemory: 32 GB Corsair Vengeance @ 3200MhzPSU: Corsair RM 850x
https://preview.redd.it/sqox6zk9f9f51.png?width=1920&format=png&auto=webp&s=e2fd2a384ab946acbf4334643fedadd51a8ad232
submitted by 1t0bii to EscapefromTarkov [link] [comments]

[Table] r/buildapc — I'm the owner/founder of PCPartPicker. Celebrating 10 years of PCPP + /r/buildapc. AMA (pt 1/2)

Source
Note: other employees' answers were occasionally included, but are by no means complete.
Questions Answers
PC Part Picker. Where do I start. First of all, thank you so much for all of the help you guys have given me. If not for your team and your website I might not have built the PC I have now. I am very grateful to you guys for making such straightforward software with so many options. You guys are on top of everything, and I’d just like to thank you for all that you’ve done for the PC building community. That being said, onto the questions! 1. What are your favorite PC Parts? What’s your ideal/dream PC part list? 2. I’ve been having this problem recently because things are out of stock. When I make a parts list I often have to go into the page for the part to determine the actual cost for the part when it comes back in stock from the major retailers. When displaying the price, could you also add in parentheses something like: Price: $265 (Lowest: $200) Thanks for the kind words! I'll defer to Alex/Ryan on their favorite parts. For me I'd just like to get hold of a 3080 one day but I'm not in a rush. I'm still happily running this build: https://pcpartpicker.com/list/c99djX
On the stock / pricing issue, we might be able to look into something like that, but I can't make any guarantees.
the below is a reply to the above
Downmented: It's a bad time to be GPU shopping when the founde owner of PCPP can't even score a 30 series GPU BDsBiggest: This was my thought, how does he not have one? I honestly don't really need one and there are people who play way more intensive stuff than I do. I'm ok to wait.
the below is a reply to the above
On that note, what do you play?!! I still really enjoy Minecraft of all things. My oldest son started playing Skyblock and so that became a bit of a time sink. Used to play a decent bit of Civ and other Sid Meier stuff a long time ago. I'm just not that much of a gamer though. I'm legitimately terrible at FPS games, so I don't really enjoy them all that much. Minecraft lets me just piddle around and experiment with different creations, architectures, etc. And it's something I can play with my kids which is great until they trash my island.
the below is a reply to the above
As a fellow Minecraft buff, what are your thoughts on the best CPU for Minecraft at the moment? I know it depends more on CPU performance than GPU, at least in Java edition. I'll have to defer to the other guys on staff or the community because I honestly don't know. I'm playing on an i5-6600k/980 ti which has been more than enough.
the below is another reply to the original answer
Thanks for the response! How long have you had that build for? Roughly four years. I need to upgrade the GPU though because where I work in my house it's getting cold and ThoughtA is outpacing me on Folding at Home.
the below is a reply to the above
Do you have a rebuild planned for when the 3080 is back? Or just upgrading the current rig? It'll probably be a new build, but I'm not sure what it'll be. If 3080s come back in stock where I can get one, then I may start with that and plan the rest around it. Especially if it's something with a particular aesthetic or color scheme that I want to match.
Thank you for your site and all the countless hassle it saved me from. What do you guys and gals think is a thing our community could help you with ? Is there something like a roadmap for pcpp and what are you personally most excited about ? How should people give feedback to you and the other team members? Which channels are you preferring ? On which channels can I send my monthly thank you very much for your service messages ? Re: what buildapc can help with - this community has helped us so much over the years that I have no asks whatsoever. Just thanks. Thanks for letting us be a part of the community.
We don't have an official roadmap - I run the dev timeline like a software engineer who is terrible at time estimates. Things I promised eight years ago are still undone while other stuff jumps ahead. I'm most excited for benchmarking. I love performance analysis, and what we're building should be super cool. Lots, lots, lots of data, all in tightly controlled environments. The hard part is how to present relevant bits without overwhelming people with data.
For feedback, feel free to ping us on our site forums, our contact page, or on our discord channel. Discord is probably the least formal if it's something small, though I'm not on discord all that often these days (Ryan and Alex are though).
the below is a reply to the above
Ah, "agile" development. Nope! None of that. No agile practices here thanks. Just software development structured along my capricious demands...
the below is a reply to the above
IMHO, "we don't have a project management philosophy" is the best project management philosophy. As long as progress is being made and people are happy, management theory would just get in the way. For a while I was working on a codebase of several million lines of C++ in an org with 100+ other really smart engineers. I participated in an effort to modularize part of it, and I failed pretty badly. One of the most important things I learned was from an old Windows NT dev presentation that talked about Conway's Law. That really reshaped how I viewed architecture, teams, responsibilities, and communication patterns.
the below is another reply to the original answer
Did you consider licensing/sharing benchmarks from other hardware review sites, rather than developing a (presumably not-profit-generating) benchmarking competency? Alternatively, if you do want to generate benchmarks, have you considered monetizing them via a blog? We're planning on benching at a scale that most review sites don't do. Like an order of magnitude more pairings, runs, etc, with a bit more detail on each as well in terms of current consumption, temps, etc. All that all recorded on identical software setups for comparability. No one right now is doing that at the scale we want.
It's definitely not a profit center, and that's ok for me. I love benchmarking. Before PCPP I was part of a team working on optimizing compiler stuff. I loved writing compiler optimizations and testing the performance changes. So that whole side of things - determinism, accurate measurements, etc, I just really enjoy it. So PCPP in a way helps fund my desire to do that work whether it is profitable or not.
That being said, I do think it's a complementary feature set to add. While it may not monetize directly, I think the value it adds to the site will (hopefully) result in an incremental change in traffic/revenue.
So how does it feel to have a side project or yours become as popular in the computer world as google? You've become the only place I recommend newbies to go (other than reddit) for pc building help, and your site has become the most useful tool I've ever used outside of my daily IT work. You've created something not only powerfully useful, but well designed, smoothly operated, and pleasing to the eye. I don't really have much of question more just taking the opportunity to say thank you for creating a fantastic tool for the community. If a bigger company offers you millions to sell it I'd understand if you did, but please don't, I can't imagine the site being run any better than by it's original team! Thanks for the kind words. I gave my mom a shirt. A couple years ago someone recognized the shirt in rural east Texas. Like, she lives 30 minutes from the nearest town of 5,000 people. That was pretty wild. My mom was pretty excited lol.
I love having something that I helped build be a useful thing for people. That's immensely satisfying. (And it's a team effort, not just me by any stretch at all. The whole team helps every bit of what you see on the site).
On the other hand, I don't want or like to be out front. I'd rather be behind the scenes working on something and not really be noticed. I think that gets reflected, probably negatively from a business-first standpoint, in how I run things. I don't really push branding hard, don't push social media (Twitter, Instagram, etc), because I personally don't want to be out front there. I can engage here on reddit because I feel like I'm a part of the community here rather than some corporate/redditor relationship. From a business standpoint, I think there's a lot of growth possibility that PCPP hasn't tapped into because I want to avoid various social anxieties and whatnot.
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Just know that if a company offers big bucks (and they probably will eventually) it is because they see an opportunity to leverage the base you built to make money and it most likely will be by selling the customers who trust you. They will probably do something like partner with large manufacturers or sellers and push their own products while if ignoring what is best for the people looking to create their own best build. Yeah that makes sense. We've made some decisions that probably wouldn't last long - not running ads, not selling user data. So really there seems to be two options: either we run this out until it dies on its own and we get to keep our ideals/positions, or we run out of energy and sell. I don't want to sell. I don't plan to sell. But I'd be lying if I said there weren't days where I feel so tired and just want a break for a bit. It's trying to find the balance of doing a job I love maintaining principles I value and also not destroying myself physically/emotionally/etc in the process.
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Oh cool! If you don’t mind me asking, what area of East Texas? Did you grow up out here? I’m from out in Van, approx 30 min from Tyler. My close friends and I love PCPartPicker. I just used it to build my upgraded rig a couple of weeks ago. Nice! I grew up in Tyler (edit: but my mom currently lives 30 minutes east of Center, TX - basically on Toledo Bend reservoir and the TX/LA border). My electronics teacher in high school (Mr. Ray) was from Van. He was formative for me in pursuing electronics seriously by introducing me to VICA and electronics competitions.
Benchmark integration timeline when 🍿 Probably mid-2021. We're almost done with a building renovation where they bumped our building service from a 400A service to a 1200A service. Added AC capacity. That 800A is going toward bench... it's going to be fun. This is what I'm talking about https://imgur.com/a/rffuVin. Can't wait to get this all up and running.
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I have a massive transformer that’s the size of a fridge I can’t seem to sell if you guys want it. It was meant for a Bitcoin farm but was never used. Cost $5000 I just want it gone it’s so heavy lol LOL thanks but we're good. They actually delivered the 1200A from pole mounted transformers. MEP guys were surprised, but the power company said they could do it. Sure enough they did. Old vs new pre-hookup: https://imgur.com/a/ODQlACV
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Dude, you do AWS, dev, hiring, project direction, and building management? Your operation must be crazy efficient. Oh no I offloaded all the building management stuff to Jack. He's handled almost all the renovation work, which has been an absolute life saver for me. I just come in and throw wrenches in things by adding last minute requests for extra conduit runs from here to there, replace those windows, change that paint color, etc. Jack handles all communication and followups with the GC, subs, etc.
The other stuff I do do though. AWS (our infrastructure isn't that big really, a couple dozen EC2 instances, RDS, Redis, CloudSearch, Cloudfront, etc). Daniel handles the bits of Lambda that we use. I kinda enjoy the deployment / devops side of things, and I think it's important to have my fingers on the pulse of that whenever I'm designing new features. Helps me have a better feel for what kind of query impact different code or modeling decisions will have.
The hiring isn't much - we've averaged about one person a year and that's usually someone in our existing network of relationships. And project direction is pretty small right now since we shut down our cycling site. Back down to just one website makes it a lot simpler. We talk about what we want to do as a group a lot, so (I think) everyone has a pretty decent picture of where we're headed despite timelines not being nailed down strict.
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What kind of benchmarks would you be running? Have you considered pulling data from places like passmark? Anything we can run deterministically and automated and that has license terms that allow unfettered publication of result data. We won't be pulling data from anywhere, passmark included. All the data will be from runs we do in-house.
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May I ask why the focus on internal metrics vs just pulling them? Mainly because we can control all the variables and make them consistent across all our result pairs. We have some absolutely phenomenal performance analysis engineering expertise in house.
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Unfettered publication of result data. Wow. Nice. As someone who likes playing with freely available datasets, I really appreciate this. Hard to learn data science without freely available data sets that regular people can have some level of subject matter expertise over to start to learn how to put data-driven stories together. Sorry, what I meant was that the license terms of the benchmark software have to allow us to publish the benchmark results without restriction. There is a popular benchmarks out today that requires the benchmark results be vetted by them first before publication. We'd have to manually send over bench results if we weren't using their bench platform (we're not, we have our own). Then wait for them to approve, and then we could publish. That's not viable when we're testing at the scale we plan to - it'd need to be automated at least but they couldn't offer that. And for benchmarking prerelease hardware under embargo, it'd mean that we would have no ability to publish data right when the embargo lifted. We'd have to wait however long for their manual review.
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How will you be able to benchmark hard-to-get hardware? e.g. RTX 3090, Radeon 6800xt, and Ryzen 5000? Will the manufacturers send them to you? Or do you have to buy them? I think it's a mixture of both. On new release hardware it's helpful to have bench data when embargoes lift. But I also want to have store-purchased hardware as the main part of our hardware pool, however long it takes to acquire that. We can flag the benchmarks that come from manufacturer review samples - that way people know the source and can factor in review sample binning.
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So once upon a time, I was gonna write a program that would pull benchmark and pricing data to build a list of best value parts, such that no part in the list had a better performing part at a lower price. A sort of definitive do-buy list to make it easier to pick parts. Once benchmarks are done, pcp would have all the infrastructure in place to make that happen in some form on the site, perhaps as a filter for picking parts or as a warning on the part/build pages? Yep.
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sorry, I'm not sure what you're saying that to, I should have actually posed a proper question: Will you be implementing that? That's our intent, yeah. It may take us a bit to get there though.
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There is...a lot... of metal shavings in that box. Ah I’m sure it’s fine it’s only 1200A. Oh at that point it was still all being hooked up. It's cleaner for sure.
Check this out - relative size difference between old and new...
https://imgur.com/a/xQD1fEY. (That's one Barry for scale.)
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But how do we know how big Barry is if he's not holding a banana? Barry is approximately the same height as one marinelli.
A lot of people seem to think that you only host sellers that provide you affiliate kickbacks. Is there any truth to that? Have you ever allowed or disallowed a seller on the basis of affiliate money? How do you decide whether to host a seller or not? That's not true. We list several retailers without affiliate agreements. Affiliate relationships are often much much easier because they almost always already have price data access. That's the main thing we need.
Our choice on hosting a retailer largely depends on whether we feel they are good for users or not. If a retailer is being abusive to users or doing highly manipulative stuff, we'll remove them even if they're profitable. We've done that several times in the past. If a retailer also has highly inaccurate pricing, we'll delist for that too.
Yaaatttttt: Not sure if you are allowed to reveal this but what retailers have you delisted in the past? LightningProd12: They delisted MicroCenter in the US because they had too many in-store only deals and no way to tell the difference on PCPP's end. And not everyone can go to one, if you live in the Northwest the closest one can be 800-1000 miles away. Edit: This is mostly false, look at the comments below. ThoughtA: This isn't true at all. We want to have them on the site. We had some discussions with them, but they stopped responding.
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Oh ok, I remember suggesting it a few years back on the forums and getting told they were delisted. EDIT - Forum post link: https://pcpartpicker.com/forums/topic/309304-request-add-microcenter-to-the-list-of-merchants I falsely remembered there being a reason but was told they were removed from the site. We did actually list their in-store deals. I put in a decent bit of code for that so that they only showed up if you were within a configurable radius of one of their locations.
It's a long story, but the gist of it is that we were waiting on some stuff that never came and things went silent. We reach out from periodically but nothing. It stinks - we'd be happy to list them.
You never know what you reception you'll get from retailers. Some are beating down the door to get on board - that's awesome. Others we have to prove that we're worth their time - that's not unusual. A few will say they want to work together, we get 80% of the way there, and then... silence. Or the key person you were working with takes a job somewhere else. And then some retailers basically say not just no, but h*** no. I'll never forget that one. For some retailers there's a strong aversion to something we do, whether it be price comparison or something else. But just know that if there's a retailer that is reputable and treats customers well, we're more than happy to work with them and get them listed.
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Ohh ok, that sucks. On a side note, is there a story behind the "h*** no" retailer? They're, eh, no longer in business. Honestly probably dodged a bullet there.
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Maybe this was asked already but still: are there any timeline/plan to add more countries to the country list? I am leaving in Austria and I have to use Germany to see the prices and availability of the parts. Moreover, I see German retailers and prices but not Austrian ones. We're continually adding new countries and retailers. Adding a country is just a few lines of code on our end - we do that when we have a retailer to add in a country we don't currently support. So really it's a matter of finding and adding retailers. If you have any you'd like to see, send us a note on our contact page and we'll take a look at it. Jenny reaches out to the retailers to see if we can get them on board. It usually takes a while to get in contact and get good data access.
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I already raised this issue to him several years ago - because it was blatantly in the open for users in Germany. You would get amazon affiliate links as "lowest" price, even though there are several other stores that are cheaper... He got angry quickly and gave me the same bs excuse. The top sellers with the top user ratings were never listed as cheapest even though they were. We list the buy box winner for Amazon. If you're saying we prune results for various marketplace sellers, well, you're wrong.
How's the team handling COVID? Is everyone working from home? What kind of challenges are arising? I sent everyone home in March. We haven't met as a group since. It's been ok - we just meet on video conferencing when we need to. Jack and Barry are up at the office overseeing the renovation which should be done mid-January. I'll probably be up there from January to April to do the benchmark network cabling and office rewiring (from cat5 to 6a+fiber) because I kinda enjoy cable crimping and punch downs. :)
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The transition from cat5 to cat6 is worth? Yeah. We're not running 5e, just 5. It's what was in there from when we bought it. So that's not where I'd like it to be for good 1Gb.
Any chance we'll ever see some more filtering options for SSDs? It would be really handy to have the following * Filter by the primary storage type SLC/MLC/TLC/QLC/Optane/etc * Filter by whether the drive has a DRAM cache or supports Host Memory Buffer (HMB) I'd love to, but I think it'd cause a fissure I'm not sure how to fix. Right now we have SSDs and platter drives in the same category, but the specific filtering for each is different. To apply the really detailed SSD filters, I think they need to be their own category. Same with the HDD types. I don't know if splitting them up is the right path though, so I've been continually punting the issue down the road until we're forced to decide one way or the other.
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Tsk tsk, don’t accumulate technical debt there Oh, no, it's quite the opposite really. Parametric part additions record the type and filter selections. Those added to a part list stay there forever - we never throw them away. So any filters we add never get removed even if we don't show them. Because of that, I try to be very deliberate in what we add and what we don't. Once I add a new part category or filter type, if I decide later it was a bad idea then it means I get to write lots of migration code. That's no fun.
Super excited for the an app version. Are you guys considering price tracking so that users can set alerts for when hardware drops to a desired price? Yeah. We have that on the site already with email alerts. But the PWA provides them via browser push notifications (on platforms that support that). I have that all working in a beta test mode (for staff only) right now and it's feeling pretty solid.
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As a front-end engineer, what's your stack look like for the PWA? Basically built on top of our existing responsive site (Python, Django). I didn't want to spend a lot of time migrating to another framework, so instead spent the time kind of standardizing our own API-ish setup and then handling the caching or offline modes for that as needed. We went responsive with PWA to avoid maintaining three separate codebases (web, iOS, Android), but it's looking like we may go native in the end anyway. This buys us some time at least.
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So not iOS? Right. :(. I understand there are some workarounds to get push notifications through wallets and whatnot, but that feels pretty hackish to me. We might end up going native on iOS at some point to get good notification support there.
How hard is it keeping up with and adding new item releases (not only the new 3000 series graphics cards from nvidia but also possibly unknown stuff like network cards, etc)? Are there any items you decide not to add or do you try to list everything you can? New GPUs are pretty easy. CPUs are ok, sometimes a pain depending on the chipset/bios situations. Motherboards are terrible, especially the last few years. Cataloging all the M.2 ports, their constraints (PCIe in this slot disables that SATA, etc) is a major pain.
There's some stuff, particularly on cases, where there are compatibility constraints that are not economically viable to model. We know what the constraints are, but to model them all across 30k+ parts would make data entry so slow that we'd never finish.
We try to hit the main product categories, but we'd love to expand that. It's really an issue of how time consuming and costly it is to do the data entry for it versus how often it's used.
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So Wikipedia seems to be crowd sourced, and works pretty well. Maybe some of the more laborious data entry parts could have a crowd source entry option, but be flagged as such when people bring up anything containing those results (a disclaimer).. It's just not reliable enough. It has to be super accurate, and it's not something I'd ever feel comfortable outsourcing.
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Have you tried asking the manufacturers to get involved? You might just be big enough. When new releases are coming out we sometimes get data ahead of time. Cases are pretty common. Motherboards are a lot harder, because of embargoes and even BIOSes and manuals not finished days before release. Some of the constraints we see are pretty one-off situations that make it hard to provide some sort of standardized input form for though.
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what if you let companies input their own data for their products. I don't trust that to be accurate enough. We routinely find bad spec data even on manufacturer sites.
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I imagine that PCPP is large enough now to direct traffic to or away from various retailers in volumes they will care about. Like how Google went from small to large. Given that, probably PCPP should begin leaning on retailers to provide product data in an ingestable format, making data entry moot. We work with retailers to provide the right data in feeds for sure. But the hard part is that not all retailers have the technical expertise on hand to do it (or for smaller retailers, the margin and profitability to pay for that expertise). The back-and-forth to get updated feed frequency, proper part numbers, stock status, etc - it's non-stop. Brent and Jenny bear the brunt of that.
I know you've been vocal about not opening up a merch store for personal profit, but would you ever consider a merch store where all proceeds go towards your well building charity? We did this once. My accountant was like, "please don't."
Basically if we buy a thousand shirts and give them away it's super easy - they just get marked as a marketing expense and we give them out however we see fit. But as soon as any of them are sold, you have to track inventory, cost basis, etc. It's a lot more tedious and last time it was maybe a couple shirts a week - enough to invoke packaging and transport overhead but not enough to be efficient. So we instead just give them away at various bapc milestones and donate from our affiliate income instead.
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Kinda funny reading this while wearing the hoodie! It’s easily the comfiest hoodie in my closet. Oh, major props to Phil for that. He picked it out. I love mine too. We printed some smaller ones for kid sizes and my oldest son tries to sleep in his.
transam617: Philip, Thank you for 10 years of your indispensable help. Over that time, there were probably millions of visitors to your website who have had their PC building experience improved or made possible through the use of your wonderful tool. But specifically: Since 2014, our little corner of reddit (now 10K subs) cabalofthebuildsmiths, has been more effective, and has helped more people as a direct result of your website tool, than from any other tool we have available. We pride ourselves on giving builds to customers where they can reliably buy every part we pick, and be sure they will work as expected. This process takes research and a lot of effort, but the highly accurate, effective communication of pcpartpicker (for all the countries you cover) is the foundation of our process. Thank you for making the messy world of PC parts a little more bearable, thank you for making it all possible, and a big thanks from us, cabalofthebuildsmiths. transam617 kokolordas15 dmz_dragon danyulz bramblexd Thanks for your kind words, and thanks for all the work you all do to help builders!
What happened to the youtube channel? Loved the build videos and interviews you had while it was still running. We moved buildings a couple years ago, and decided to pause on them while we renovated the new space for filming and benchmarking. The renovation is finishing up likely mid-January - it took waaaay longer than we originally thought. If we had known it'd be that long we probably would have figured out some interim plan. So once that reno is done, we'll probably start ramping up content again. I'd guess mid-2021 or so.
[deleted] My first computer was a an AMD K5-133. That was late 1996 I think and I was in college. My friend and I ordered our mobo+CPU off an ad on a magazine page. I bought his old case and an 80MB HDD off of him. Ran Windows 3.1. We played Warcraft 2 across a null modem cable - that was probably the most fun I've ever had with PC gaming. Floating point on that thing was terrible though. Playing a 64kbps MP3 chewed up like 60% of the CPU.
My roommate introduced me to Quake 2, specifically Action Quake 2. Loved that game. I started running a website on the dorm network on it that got pretty popular. But queries on the db would tank my Q2 framerate so I put in code to disable queries while I was playing.
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tiger direct? No, it was some small place out of the northeast. I mean, that was pre-internet-shopping days. Wrote a check, hand wrote what we wanted on the order form, mailed it, and waited weeks. No phone calls, no email confirmations, nothing. My kids have no idea what that was like.
Fun fact, I got banned from PCPartPicker for adding a purple dildo from Amazon to my build. Yeah that'll do it. User code of conduct / ToS and all.
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Boooo. Thats kinda weird, especially for private/personal builds. Most of the retailers we partner with have as a part of their terms that our site not contain NSFW material. I get some people think it's funny but it can get us shut down, and I'm really not ok with that.
I've used your site so many times and I even met some of the team in Austin outside Dreamhack. Thanks for all you do! Who has the most powerful computer on the staff and what are they running? I think most powerful computer probably goes to manirelli right now.
Do you have any career opportunities at the company? I have a couple years of marketing experience, but I can’t find a job in these tough times. At least I’ve been learning python so I can get better at data management. Unfortunately we're not hiring right now. :(
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Mind if I ask where you typically post jobs when you are hiring? Greenhouse.io, LinkedIn, Indeed, all of the above? Usually it's someone we have an established relationship with. We haven't ever posted a job listing to date.
Are you going to work on an official PCPartPicker API so people don't have to break ToS by scraping? No. I'd prefer to offer sufficient service that people don't need to scrape.
Most scrapers use up a lot of resources or don't even do cursory things like follow robots.txt crawl delay specs. It's really frustrating. I'd like to spend my time focusing on user benefitting features than blocking abusive crawlers.
gordonv: A cached CLI/SDK that draws from a CDN (not your web server) would be cool. You'd provide sufficient service, reduce processing cost, and get usage stats. The best way to defeat crawlers is to defeat their purpose. Make scraping look idiotic. Heck, mock scrapers in your HTML with an URL to your API. Add a little wit to that wisdom. Add AWS Cloudfront and now you have 200+ servers in the USA distributing your CLI with authentication to 3 million calls for $20 a month. Some leet stuff. Just noticed a sprinkle of posts calling for an app. If you spec CLI/SDK along with app development, killing 2 birds with 1 budget stone. We're rolling out a PWA (hopefully) before the end of the year.
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invisi1407: Perhaps a better question is, why is there a need for scraping? Could that need be satisfied by new/improving features on PCPP? MLG_G0D: Because integrations with PCPartPicker would greatly benefit the PC building community. Constantly navigating to websites can get tiresome, especially on low spec machines. Automation is great. invisi1407: I understand, but exactly which integrations are people looking for? I get it, but I also understand why PCPP isn't interested in having a public, free API. MLG_G0D: I was thinking about integrating PCPP functions into a reddit/discord bot. invisi1407: Not unresonable, but you do understand how it takes away any earnings from advertisements and what have we on their website, yeah? It seems like they are a small company spending an enormous amount of time on the data they are presenting, so I don't think you'll ever see a free public API anyway. Perhaps a paid one, but I don't suppose many would be interested in that anyway. MLG_G0D: Seems reasonable. I'm just a massive fan of companies being open to their userbase, but I guess PCPartPicker hasnt quite grown to the point where thats economically feasible. There's more to the picture. On pricing data: We're not the source of pricing data as that comes from the retailers. We have various agreements in place where they give us that data to display on our site or to market their products in ways they allow us to. We don't have permission to then hand that data to a third party to do whatever they want to. If we make it available to someone else via an API, we're breaching terms of our agreement, which in turn makes us lose our affiliate deal and price access. Boom, business is dead. Basically if you need that data, go to the source (the retailers) and negotiate with them.
For product data: We've invested a lot of man years to build our data set, and some of that data helps us maintain a competitive advantage over copycat sites. Making it easier to retrieve that data isn't something I'm keen on. There are other sources of product data available that are more expansive than what we have anyway. I'd suggest pursuing that if you want to build your own hardware related site stuff.
On API stuff for partlists and markdown: If you just want a discord bot, I'd be happy to chat through what it is you're looking for to see if that's something we could support officially on our end. We have our own discord server bot that uses an internal API to do partlist embeds.
Last bit - publishing an API adds an additional thing for us to maintain. It's a maintenance and support burden. Even an unofficial API is. It becomes something that I have to test and not break any time I refactor code around it. We're a small company, and that's not really an area I want to allocate resources around if it's not a revenue generating thing.
Thanks a lot to you guys! With your site, I managed to make 3 separate lists, and now my dream of building a PC is coming true. Maybe you could add recommendations based on what the person has on their list, such as a cheaper but better graphics card, etc I think recommendations are a possibility once we have our in-house benchmark data in place. But that'd be a ways down the road.
Thanks for your work, and since this is an AMA, simple question: Which is the best flavor of ice cream and why? Amy's Ice Cream here in Austin. Belgian Chocolate. It's just wonderful but I haven't been there in almost a year now.
manirelliPCPartPicker: I will second Amy's but I'm partial to the Mexican Vanilla flavor.
Wow. What a cool thing to see on Reddit. This is the first AMA I’ve ever replied in/commented on. I’m brand new to PC (3 year macbook user here, and besides a brief stint with a windows Hp laptop on which I played Rollercoaster tycoon and club penguin with “back in the day” I have never had need for the site. Until last month). I’m grateful the site exists, and it’s quite intriguing to me how you manage to create and maintain (emphasis on maintain) such an EXTENSIVE database of parts. I know it’s part of your life, however it astounds me to see these parts that seem so very minuscule, always appear. Have you considered, or maybe there already is and I simply am blind or don’t know about it. Have you considered adding any sort of personal or user based rating system regarding parts? Or a warning system for parts with known issues out of the box? Our ratings are from users, but we only allow ratings/reviews from completed builds. That way we know that the review is from someone who actually built with it (versus say a 1 star review from someone mad they couldn't buy it).
We do offer some warnings on known issues, but it's something we may expand in the future.
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15 best shooting games for Android Reddit

You really can’t get more action than you get with shooting games. Whether they’re third person shooters, first person shooters, or somewhere between, you’re usually in for tons of bullets, explosions, and mayhem. It’s been one of the more difficult genres to get going on mobile since shooting games depend so heavily on precision. That’s difficult to do on a touch screen. Additionally, we have a separate list that is all FPS (first person shooter) games and that’s linked just below. This list has first and third person shooters with a variety of different mechanics so it might be a truer list of the best shooting games for Android.

Ailment and Endurance

Price: Free / Up to $3.99 (each)
Ailment is a mix between a shooter and a dungeon crawler RPG. Players explore the world, find loot and gear, shoot up the bad guys, and engage in some truly intense action combat. The graphics are retro style so it’s not the prettiest game we’ve ever seen. Still, the mechanics are solid and the controls are easy enough to learn. Players can also find hidden Easter eggs, bring NPCs along for the ride, and more. Endurance came out in 2020 as a sort of prequel to Ailment and it’s just as good as Ailment, if not a little better. These are two excellent shooting games and we highly recommend them.
DOWNLOAD ON GOOGLE PLAY!

AirAttack 2

Price: Free/ Up to $1.99
AirAttack 2 is an top-down aerial shooter and a pretty decent one. The game plays like the classics do. You go level to level taking down opponents, bosses, etc. However, this one has surprisingly good graphics, simple controls, and a survival mission mode for those who like an extra challenge. The game also includes daily rewards, five airplanes, various upgrades, and support for Android TV along with external game pads, mice, and keyboards. Oh, did we mention it’s offline capable as well? This is one of the good ones in the genre.
DOWNLOAD ON GOOGLE PLAY!

Bullet Hell Monday (three games)

Price: Free / Up to $4.99
Bullet Hell Monday is exactly what the doctor ordered if you just can’t get enough bullets on the screen. These three over-the-top aerial shooting games are pure arcade absurdity and we love every second of it. The games feature bright and colorful graphics, a chapter mode, simple controls, an easy mode (for beginners), and more. There are three games in the series. You have Bullet Hell Monday, Bullet Hell Monday Black, and Bullet Hell Monday Finale. You can start with whatever one you want. They all play about the same way.
DOWNLOAD ON GOOGLE PLAY!

Call of Duty: Mobile

Price: Free to play
Call of Duty: Mobile is the current king of the shooting games genre. It is insanely popular and it has enough game modes to keep things interesting. There is a 100-player battle royale mode along with your classic team deathmatches. Players unlock gear over time along with popular characters, equipment customizations, and more. It’s an online shooter so there are social elements as well. The game has the occasional bug and the game HUD has a bit of a learning curve. Otherwise, it’s a safe, popular option for shooter fans.
DOWNLOAD ON GOOGLE PLAY!

Critical Ops

Price: Free to play
Critical Ops is one of the more popular shooting games out right now. It features decent graphics, online multiplayer, tons of various weapons to pick up, and weapon skins to add a bit of customization. The control mechanics are fairly typical for a first person shooter. There is always a learning curve when you play a shooter on a touch screen. Even so, it shouldn’t take long to figure everything out. The developers are quite active with this project so it gets frequent updates and improvements. We really like it. Infinity Ops is another decent game that has a lot of the same elements, but has more sci-fi.
DOWNLOAD ON GOOGLE PLAY! Here are some more excellent Android games!

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Fortnite

Price: Free to play
Fortnite is one of the more unique shooting games on Android. You’ve no doubt heard of it before. You drop from the sky, craft and find various items, kill all of your opponents, and become the last one standing to win the round. It has a massive following. The game mechanics are a little clunky on mobile, but that’s only because there are so many controls. We expect it to get better over time. You can also sync your account with other versions of the game to keep stuff like skins and other unlockable content. The game started out as a third party download from Epic Games, but launched officially in the Play Store in 2020. You can now get it there.
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Garena Free Fire

Price: Free to play
Garena Free Fire is a popular online third-person shooter. It’s a battle royale style game where you drop onto an island with 49 other people and duke it out for ten minutes. There are all of the battle royale elements people like. You find weapons, work your way through the safe zone, loot your enemies, and try to be the last person standing. The game also includes four player squads with in-game voice chats. We like the social elements quite a bit with this one. It has a few bugs here and there but good luck finding a free to play shooter that doesn’t.
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Into the Dead 2

Price: Free to play
Into the Dead 2 is a fun shooter hybrid. The game also includes infinite runner style mechanics. You basically run through a giant horde of zombies forever. Survival is the goal. Some of the game features include decent graphics, a variety of weapons, a dog companion, some tower defense mechanics, and multiple endings. This is definitely something a little bit different in the shooter space. However, it’s a surprisingly deep game considering that it’s freemium.
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Modern Combat 5

Price: Free to play
Modern Combat 5 is among the most popular shooting games on mobile. It was originally a pay-once game until Gameloft turned it into a freemium game a while back. It has a large following, decent graphics, and there is a ton of game here for you to play. There is the usual campaign mode along with a popular, but still very competitive multiplayer mode. You can choose between one of six classes to play, each with their own perks and advantages. PUBG Mobile and Fortnite kind of overshadowed Modern Combat 5, but it is one of the original mainstream shooting games for mobile. Modern Combat Versus is technically the newest game in the series, but it still needs a little work before we give it the title of best Modern Combat on Google Play.
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Morphite

Price: Free / Up to $4.99
Morphite is one of the newer shooting games. It was also one of the best games of 2017. It features decent graphics, vast exploration, and various missions. The game is a little bit like a mobile version of No Man’s Sky. The planets are randomly generated. Thus, no two worlds are the same. The free version of Morphite gives you two story missions and unlimited exploring. The full game runs for up to $4.99. It’s a rare pay-once game in a field of freemium titles. Thankfully, it’s also pretty good.
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NOVA Legacy

Price: Free to play
The NOVA titles are some of the most successful shooting games out there. NOVA Legacy is the latest title in the series. Unlike Modern Combat, this one has a more sci-fi focused theme. It’s been called the Halo to Modern Combat’s Call of Duty. It features good graphics, online multiplayer, and a campaign mode for solo play. There are also special events, crafting mechanics, and other things to help expand the game play. It’s a freemium game and that means there are some parts of the game that are frustrating. Other than that, there is a lot to love about this title.
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PUBG Mobile and PUBG Mobile Lite

Price: Free to play
PUBG Mobile is another battle royale shooter and the first truly popular one on mobile. You drop onto an island from a plane. From there, you grab weapons, equipment, and vehicles. The goal is to be the last person standing at the end of the match. The regular version is a 100 person free for all while the Lite version scales that back to 50 to work better on lower end devices. It’s a much drier experience than Fortnite because of Fortnite’s crafting system. However, some people prefer a slightly more realistic experience over the more arcade experience of Fortnite. You really can’t go wrong either way except PUBG is available on Google Play and Fortnite is not.
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Battlefield Strike Mobile

Price: Free to play
Battlefield Strike Mobile is one of the best top-down shooters on all of mobile. Like most games in the genre, you save an army unit and you must muscle your way through a bunch of bad guys. The game also includes upgradeable weapons and armor, in-level objectives, and more. The graphics are surprisingly excellent and the mechanics are simple to master. There are also buff cards and other things to help boost you chances of success as well as your score. It’s a lot of fun and there really isn’t a whole lot wrong with it.
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Zombie Gunship Survival

Price: Free to play
Zombie Gunship Survival is one of the more unique shooting games on the list. Technically, it’s a first person shooter. However, you’re mounted in a helicopter and you’re gunning down hordes of zombies from the air. The fun black-and-white graphics mixed with the oddly satisfying game play makes for something a little different in the genre. Some of the game features include various types of zombies, a tower defense and strategy game element to the mechanics, and plenty of stuff to unlock. This game had a bit of a shaky start, but it seems to be in the zone now.
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Thanks for reading!

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Combat Battlefield Strike

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I regularly play LoneWolf on my mobile. This game is really a strong competitor for the Dead trigger and It can be considered one of the best offline FPS/TPS Android games ever. Name: Lonewolf 17+ Size: 80MB; Highlights include Sound effects, Story, Gameplay etc.. 4. Cover Fire- TPS game. Cover Fire is one of the best offline FPS/TPS games ever. Actually, it is a TPS game which has been rated 4.7 on the Google Play Store. Best FPS on android, play online or offline first-person shooter with lots of weapons customizations and arenas. Bullet Force is a fast action 3d shooter game. Download this shooting nova FPS now!FPS PVP Multiplayer ActionFight alongside your teammat . Action; First-Person; Shooting; Online; Offline; 8.8. Gun War: Shooting Games 2.8.1. 2018-12-17. Offline shooting game, small size but not ... Oceanhorn 2 is one of best open World Games for android offline. In this game Hero passes through many exciting adventures and dangerous battles on the way to the target. Hero starts a journey across various continents of a fantasy world of this Android game. Game features stylish graphics, huge world, exciting tasks and Unique munitions. Overall, this is a very entertaining offline fps game for Android. Download 18. Ramboat. This is one of my most favorite shooting games on Android. If you love cartoonish graphics with quirky gameplay, you are going to love this game. This is an offline arcade shooter game that will invoke your childhood memories. You play as an army warrior, and you aim to clear levels by killing enemies. The game is pure chaos, and I enjoy every minute of it. Once you get past the first few minutes of the ... We already talked about this game when we listed the best videogame clones on Android, but it deserves another mention since it’s also an excellent FPS. Obviously, if it weren’t for Overwatch, this game probably would have never existed, but little by little, it sets itself apart from the masterpiece by Blizzard. Saddle up for a totally diverse game with tons of characters to enjoy. 15 best adventure games for Android; If we missed any of the best FPS games for Android, tell us about them in the comments! You can also click here to check out our latest Android app and game lists. N.O.V.A. 3: Freedom Edition is another best FPS game that has both a competitive online mode and an extensive campaign mode where you’ll have to face an alien invasion. This game is really very cool with good graphics quality that even runs perfectly on the normal android device too. Must try this game. Play Your Favorite Offline Shooting Games For Android Without Internet Connection. Get ready for an incredible gaming experience with our top-rated offline shooter game. #1. N.O.V.A Legacy Being one of the most popular offline shooter games, N.O.V.A Legacy has earned a permanent place on the Google play store.It’s an FPS (First Person Shooter) game where the player has to face a colonial ... Critical Ops is one of the best FPS games available on Android. It is rocking more than 1.7 million reviews on play store and it is played by millions of people around the world. In the game, you can either join terrorist or anti-terrorist force. The game features the multiplayer modes where you have different missions. The graphics are also very good. Overall, it offers a complete FPS gaming experience. Playing PUBG Mobile can be a challenge when you're traveling, so take these best Android offline games on the go instead. These free games are amazing to play and best of all don't require any ...

best free offline fps game for android top

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Top 14 Offline FPS With Bot Mode For Android

Hello Everyone, Today we are going to take a look on top 10 best offline first person shooter games for android in 2020.Hope you will get some good game to p... Discover the best First Person Shooters from the last months. Click the links below to get this free top-notch selection for Android.SUBSCRIBE FOR MORE HD VI... What is up, good people? We come back with another video. In this time, Top 10 Best FPS Games For Android/iOS 2019! Do you agree with this list? Let us know ... New best single player offline campaign mission fps games for Android & iOS l VinIsHereMy discord group come join in! :- https://discordapp.com/invite/KwNgJS... Best offline fps games with bots for Android & iOS 2020 l VinIsHere My Discord come join in!! (Have conversations with like minded people & get all latest in... Check out the device Red Magic 3s:-Red Magic Official Store on Flipkart: http://bit.ly/sjdirwfsRed Magic 3s Global Site: https://redmagic.gg/pages/red-magic-... TOP 10 Offline FPS Games For Android/IOS 2018TOP 10 Offline FPS Games For Android & IOS 2018 Best Offline FPS Games For Android & IOS 2018 Offline FPS Ga... Top 10 Best OFFLINE FPS Games For Android.🔔 Turn on the bell 🔔 to get new update 😘More update check here 👉 http://bit.ly/rygamingYou can play all this fi... New best offline fps games for Android & iOS l VinIsHere Join my discord!! Have conversations with like minded people & get all latest info about game first:... Looking for the some high graphics games like Modern Combat & NOVA? Well look no further! IsItThatGame? presents Top 10 Android FPS Games 2019 HD OFFLINE! Se...

best free offline fps game for android

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